Spoof Mario
The plan was to make a 2D platformer. I had a part in level designing and did the coding for this. The player has to traverse through a cave system while finding the exit. The main obstacles that can kill the player are the Blob(slime-like bouncing enemies) and the spikes on the ground. The HUD consists of two things a score counter which is placed at the top right. On the opposite side to the top left is the amount of lives the player has.